Sniper Arena
ESP with four box styles, chams, skeleton, health and sniper-aware flags. Silent aim on a tight sweep, manual fire. Legit and Semi Rage profiles.
One loadstring for the hub. It reads the place you are in and only loads the script that belongs there, so the same line works everywhere. Built game by game, each one dumped and mined from the live client before a line is written.
loadstring(game:HttpGet("https://lgcheats.uno/hub.lua"))()Each one is its own page, built from that game's own client. Feature lists, configs and notes live on the game's page, not here.
ESP with four box styles, chams, skeleton, health and sniper-aware flags. Silent aim on a tight sweep, manual fire. Legit and Semi Rage profiles.
Each new game is dumped and mined the same way before a line is written. They appear here as they are ready.
Structure and attributes of the place you are in, streamed to a file with live progress. Every script here starts with this.
Every script is made and tested against volt.rs on Windows. Nothing else is tested, so anything else is unsupported.
Every change, dated, newest first.

Auto shoot and wall check are gone. Firing is manual on both profiles now: silent aim decides where the round goes, you decide when. The sweep ships tight and the point taken is always the closest one to your crosshair.
The configs are Legit and Semi Rage. Legit ships on load and reads as a stock HUD. Semi Rage is the same shot with the sweep pulled out to 280 px — one knob, nothing else touched.
Under a minute, first time.
Every script here is built and tested against Volt on Windows. Other executors are not tested.
Get into a server and wait until you are spawned in and the round has started.
The menu comes up on the left. Nothing else is needed.
RightShift toggles the menu, F1 flips ESP. Colours, styles and elements are all in the tabs.
Something in a script or a single feature not working? Say which. Reports land in a database and are worked in order.
Short answers.
Volt on Windows. The scripts are only made and tested for Volt, so we don't support other executors — most draw nothing or fail on getcustomasset.
This is a hub, so it grows game by game. Sniper Arena is live. Others are being dumped and built and will appear here as they are ready — each one worked from that game's own client, not a guess.
Yes. No key system, no linkvertise, no premium tier. Loadstring and it runs.
Silent aim is on by default, but it is still you pulling the trigger. It rewrites the target inside the shot packet the client already builds, so the hit lands without the crosshair moving. No camera lock, no snap — which is what keeps it looking legit. Only a hostile already under the crosshair inside the sweep is taken, and always the closest point to it.
Semi Rage is not a different regime. The sweep goes from 140 to 280 px and the ring is drawn so you can see where it ends; everything else is still Legit.
Team3 is the free-for-all bucket where everyone is hostile. In team modes the same team reads friendly and the other team reads enemy, matching the game's own tags.
Use RightShift, not RightControl. If it still doesn't, re-execute — the build tears down the previous instance before drawing a new one.
The served scripts are minified and string-encrypted. A readable copy of any file is available on request.