Antiaim out, Semi Rage down to one knob
Antiaim is gone. It was spinning the model on top of silent aim for no gain — the shot is read from the camera, so the pose changed nothing about where the round went, only what other players saw. Removing it also removed the whole AutoRotate hold and the look-pause fight with the game's own pivot.
Semi Rage was a second full preset. It is now a single override: SilentFov 280 and the ring on. Legit is the baseline and nothing else moves, so the two buttons mean "how wide the sweep is" instead of "two different scripts". Wide sweep is the only thing that actually changes how much the script does.
